# Artivive > Artivive is an augmented reality platform from Vienna, Austria (Artivive GmbH, since 2017): creators upload an image to the Bridge editor, add video, animation or 3D, and anyone who points a phone at the printed or displayed image sees it come alive, in the free Artivive app or in the browser with WebAR. Company: Artivive GmbH, Reindorfgasse 29/L1, 1150 Vienna, Austria. Founded 2017. Contact: hello@artivive.com. Editor (web): https://bridge.artivive.com. Viewer: the free Artivive app (iOS, Android) or WebAR in the phone's browser, no app. Prices below are in EUR. Visitors see their country's prices: EUR in Europe and some other countries, USD in most others, the local currency in Australia (AUD), Brazil (BRL), Canada (CAD), Chile (CLP), Indonesia (IDR), Japan (JPY), Peru (PEN), Philippines (PHP), South Korea (KRW), Thailand (THB), Vietnam (VND). Prices not set per country (Enterprise, white label, services, education) are the same amounts in USD outside the EUR countries. ## Plans - Basic: free. 50 views to try it out (lifetime, not monthly), 1 MB per artwork, WebAR with a watermark over the artwork. - Pro: 17.90 EUR a month, or 139.90 EUR a year. 1,000 views a month, 3 MB per artwork, WebAR with a watermark over the artwork. - Pro Plus: 49.90 EUR a month, or 399.90 EUR a year. 5,000 views a month, 5 MB per artwork, WebAR without a watermark, up to 10 artworks per WebAR QR code. - Business: 119.90 EUR a month, or 999 EUR a year. 15,000 views a month, 10 MB per artwork, WebAR included, up to 25 artworks per QR code. - Enterprise: 299.90 EUR a month, or 2,999 EUR a year. Unlimited views (fair use), 10 MB per artwork, White-label WebAR: your domain, logo and colours, up to 100 artworks per QR code. - White-label WebAR setup (Enterprise): 1,999 EUR, one-time setup, ready about 3 business days after the brand assets arrive. - Education: 10 Pro licences for one year, 699 EUR; or 6.90 EUR per seat a month (at least 10 seats, 6 months). - Extra views (paid plans, one-time, current month): 2,000 for 39.90 EUR, 5,000 for 59.90 EUR, 10,000 for 99.90 EUR, 20,000 for 199.90 EUR. - Pro free trial: 14 days in Europe, 7 days in the US and Canada; no trial in other countries. - Details: [Pricing](https://www.artivive.com/pricing), [FAQs](https://www.artivive.com/faqs) ## Start - [Create a free account](https://www.artivive.com/register) - [Create your first AR artwork](https://www.artivive.com/resources/create-your-first-ar-artwork) - [Learning Artivive, a free course](https://www.artivive.com/course): 5 modules, from trigger images to Timeline and Sequences - [Supported file types](https://www.artivive.com/resources/file-types) ## Who uses it - [Artists and creatives](https://www.artivive.com/for-creatives) - [Schools and universities](https://www.artivive.com/educational) and [AR in education](https://www.artivive.com/how-to-use-augmented-reality-in-education) - [Businesses, museums and brands](https://www.artivive.com/artivive-for-business), [white-label WebAR](https://www.artivive.com/branded-ar-experiences) - [Use cases: books, murals, tattoos, packaging, business cards](https://www.artivive.com/discover) ## WebAR and alternatives - [WebAR, viewing AR without an app](https://www.artivive.com/webar-details) - [WebAR vs app AR](https://www.artivive.com/webar-vs-appar) - For former users of discontinued tools: [Spark AR](https://www.artivive.com/spark-ar-community), [Adobe Aero](https://www.artivive.com/adobe-aero-community), [8th Wall](https://www.artivive.com/8th-wall-community) ## Help and proof - [Knowledge base](https://www.artivive.com/resources), [Support](https://www.artivive.com/support) - [Success stories](https://www.artivive.com/success-stories), [Stories: case films by industry](https://stories.artivive.com) - [Blog](https://www.artivive.com/blog), [Press](https://press.artivive.com/) - [Every page and FAQ answer as plain text](https://www.artivive.com/llms-full.txt) ## Every page - [Artivive: Bring Art and Prints to Life in Augmented Reality](https://www.artivive.com): Create and deliver AR projects faster. Artivive offers WebAR and app AR with zero code and zero friction, saving time and cutting development costs. - [8th Wall Community: Move Your Image AR to Artivive](https://www.artivive.com/8th-wall-community): 8th Wall's hosted platform closes on 28 February 2027. Move image-based AR to Artivive: no code, hosted for you, with one month free for 8th Wall users. - [About - Artivive](https://www.artivive.com/about): Artivive is the augmented reality platform for creatives, founded in Vienna in 2017 by Sergiu Ardelean and Codin Popescu. Our story and our principles. - [Adobe Aero Community](https://www.artivive.com/adobe-aero-community): Welcome Adobe Aero users! Get 1 month free on Artivive. Create AR experiences without coding, with WebAR, 3D sound and more. - [Artivive for Business](https://www.artivive.com/artivive-for-business): Bring your brand to life with Artivive's augmented reality. Business & Enterprise plans with fully branded WebAR, high view volumes and a dedicated account manager. - [Blog - Artivive](https://www.artivive.com/blog): Stay updated with what is going on in the world of augmented reality and how Artivive is shaping the future forms of art, design and many more in the 21st century. - [Fully Branded AR Experiences](https://www.artivive.com/branded-ar-experiences): Augmented reality under your own brand: your domain, your logo, no app. White label WebAR is part of the Enterprise plan, from 299.90 EUR a month. - [Content License Agreement - Artivive](https://www.artivive.com/content-license-agreement): Content License Agreement Artivive provides a library of content for your AR experiences, including photos, icons, illustrations, video, audio, and templates (Content). By using any Content in an AR experience, you agree to this agreement. If you do not agree to the terms of this agreement, please refrain from using any Content provided by Artivive. […] - [Learning Artivive: Free Augmented Reality Course - Artivive](https://www.artivive.com/course): A free, self-paced written course in 5 modules and 23 lessons: trigger images, layers, file formats, Timeline animation and interactive Sequences. No code. - [Discover Augmented Reality with Artivive](https://www.artivive.com/discover): Ideas and step-by-step guides for AR murals, books, posters, packaging and more, with real work made by artists and brands on Artivive. - [Download the Artivive App - Artivive](https://www.artivive.com/download): Get the free Artivive app for iPhone and Android to see augmented reality artworks come alive. No app? WebAR artworks open in the phone's browser. - [Artivive - Augmented Reality for Universities & Classrooms](https://www.artivive.com/educational): Augmented reality for schools and universities: students bring their own work to life with Artivive, no code. 10 Pro licences for 699 EUR a year. - [Artivive FAQs: Pricing, Views, WebAR and Classrooms](https://www.artivive.com/faqs): Answers to the questions people ask about Artivive: what it costs, how views work, what viewers need, WebAR and the watermark, classrooms and business plans. - [Suggest A Feature - Artivive](https://www.artivive.com/feature): Share your ideas to improve Artivive's augmented reality platform. Help shape the future of AR art creation with your feature suggestions. - [Augmented Reality for Creatives - Artivive](https://www.artivive.com/for-creatives): Turn your artworks, prints, photos and designs into augmented reality with Artivive. Free to start, no code, and your viewers need no app. - [Get Featured - Artivive](https://www.artivive.com/get-featured): Submit your augmented reality art to be featured on Artivive's social media. Share your AR creations with a global audience and showcase your talent. - [Augmented Reality in Education](https://www.artivive.com/how-to-use-augmented-reality-in-education): Augmented reality in education is made easy with Artivive. Create augmented reality artworks and experiences in the classroom - no coding is needed. Artivive is an AR app, but it also offers a web-based solution to view interactive augmented reality experiences. From primary schools to universities - Artivive is a great tool to introduce augmented reality in the classroom. - [Imprint - Artivive](https://www.artivive.com/imprint): Legal imprint and company information for Artivive GmbH. Contact details, copyright notices, and terms for our augmented reality platform. - [Open Calls - Artivive](https://www.artivive.com/open-calls): Here you can find all our previous and current open calls. Apply to them by submitting your AR artwork heightened with Artivive! - [Organize Open Call - Artivive](https://www.artivive.com/organize-open-call): Launch an augmented reality open call with Artivive's global artist community. Define your theme, reach talented AR creators, and showcase winning artworks. - [Artivive Pricing: Free, Pro, Pro Plus and Business Plans](https://www.artivive.com/pricing): Artivive pricing: Basic is free. Pro: 17.90 EUR a month or 139.90 EUR a year. Pro Plus: 49.90 EUR a month or 399.90 EUR a year. Business and education plans. - [Privacy Policy - Artivive](https://www.artivive.com/privacy-policy): Learn how Artivive protects your privacy and personal data. We don't sell your information. Understand your rights and how we collect and process data. - [Request A Quote - Artivive](https://www.artivive.com/quote): Share details about your AR project with Artivive's team. Get a custom quote for business services, educational packages, or custom AR implementations. - [Register - Artivive](https://www.artivive.com/register): Create a free Artivive account and make your first augmented reality artwork in about two minutes. No code: upload an image, add a video or an animation. - [Rent An Exhibition - Artivive](https://www.artivive.com/rent-an-exhibition): We work with elite curators, artists, animators, and musicians from around the world to create Augmented Reality Art Exhibitions to offer your visitors and customers a totally new experience with AR art. These experiences have the magical power to evoke wonder, challenge your perception, and interact with the art form of the 21st century. - [Report A Bug - Artivive](https://www.artivive.com/report-bug): Report an issue or bug with Artivive's augmented reality platform. Get support and help us improve your AR art experience. - [Knowledge Base - Artivive](https://www.artivive.com/resources): Comprehensive guides, tutorials, and FAQs for creating augmented reality art with Artivive. Learn WebAR, Timeline features, 3D objects, and more. - [Spark AR Community](https://www.artivive.com/spark-ar-community): Welcome Spark AR creators! Join Artivive's AR platform and get free subscription months. Create augmented reality art with our intuitive tools and app. - [Success Stories](https://www.artivive.com/success-stories): Explore how Artivive brings art to life through augmented reality. Discover innovative projects from our 750,000+ creatives community. Join the future of visual storytelling. - [Artivive Support](https://www.artivive.com/support): Get help with Artivive AR tools. Access FAQs, report bugs, suggest features, watch tutorials, and contact our support team for assistance. - [Terms & Conditions - Artivive](https://www.artivive.com/terms-and-conditions): Read Artivive's Terms & Conditions. Learn about account types, subscriptions, payment, intellectual property rights, and usage policies for our AR art platform. - [Terms & Conditions Artivive App - Artivive](https://www.artivive.com/terms-and-conditions-app): Read the Terms & Conditions for the Artivive App. Learn about use, intellectual property, privacy, and legal agreements for our AR art platform. - [Terms & Conditions - Feature](https://www.artivive.com/we-want-to-feature-your-art): We want to give back to our community by presenting your exhibitions, videos, or pictures of your AR-artworks on our social media. - [Explore Web-based Augmented Reality with Artivive](https://www.artivive.com/webar-details): New: WebAR! Experience Augmented Reality directly in your smartphone or tablet browser: fast, simple, and app-free. - [WebAR vs AppAR - Augmented Reality made possible by Artivive](https://www.artivive.com/webar-vs-appar): Compare Web AR and App AR: browser-based AR with no download, or rich app experiences with full control. Artivive does both, so see which fits your project. - [Workshops - Artivive](https://www.artivive.com/workshops): Book a custom augmented reality workshop for your team. Hands-on learning, live support, and practical AR art techniques for all skill levels. - [Feast for All: Diversity Through Augmented Reality Art - Artivive](https://www.artivive.com/articles/absolut-vodka): Discover how Absolut, Artivive, and KHM Vienna reimagined a classic painting into a celebration of diversity and inclusion - powered by augmented reality! - [Augmented Reality Posters Against Cyberbullying at University of Texas - Artivive](https://www.artivive.com/articles/augmented-reality-posters-against-cyberbullying-at-university-of-texas): Students of the Graphic Design class at University of Texas at El Paso, mentored by Professor Anne M. Giangiulio, designed anti-cyberbullying posters for a real-world social impact campaign and then brought them to life using Artivive. - [Augmented Reality Workshops & Hackathons: How Ricebox Studio Teaches AR - Artivive](https://www.artivive.com/articles/augmented-reality-workshops-hackathons-how-ricebox-studio-teaches-ar): Ricebox Studio is a London-based creative studio that has delivered over 30 augmented reality workshops and hackathons, using storytelling and activism as the entry point into new technology. - [Expo 2025 - Artivive](https://www.artivive.com/articles/expo-2025-in-osaka-japan): Turning waiting time into an interactive augmented reality experience at the Austrian Pavilion at EXPO 2025 in Osaka. - [Augmented Reality Mural in Oakland: Nychos’ T-Rex - Artivive](https://www.artivive.com/articles/t-rex-mural): Discover how Nychos used Artivive to create an AR mural in Oakland: a T-Rex coming to life and transforming public spaces into new experiences. - [Vienna’s Art Smiles: Friendly Idols by Artivive - Artivive](https://www.artivive.com/articles/wien-tourismus): Discover how Vienna’s iconic artworks got a smile makeover with Artivive and the Vienna Tourist Board - celebrating World Smile Day with a playful twist. - [A Deep Dive Into Artivive's 3D/Pro Editor - Artivive](https://www.artivive.com/blog/a-deep-dive-into-artivives-3d-pro-editor): A tour of the 3D/Pro editor in Artivive's Bridge: add multiple layers and use its tools in 3D space to build richer augmented reality artworks. - [AR isn’t just a tool, it’s a portal - Artist Interview with Superama](https://www.artivive.com/blog/ar-isnt-just-a-tool-its-a-portal---artist-interview-with-superama): AR isn’t just a tool, it’s a portal - Artist Interview with Superama. An article from the Artivive blog. - [AR Postcards - Artivive](https://www.artivive.com/blog/ar-postcards): AR postcards made with Artivive: how organisations and people use them for storytelling, to thank employees, or as a thoughtful gesture, with examples. - [Why AR Is Better Than VR For Artists And Creatives - Artivive](https://www.artivive.com/blog/ar-vs-vr-for-art): Find out why Augmented Reality (AR) is better than Virtual Reality (VR) for artists and creatives and how you can easily create Augmented Reality Art. - [Artist Interview: Ahmet Rüstem Ekici - Artivive](https://www.artivive.com/blog/artist-interview-ahmet-rustem-ekici): Ahmet Rüstem Ekici is an Istanbul-based visual storyteller, whose work is centered on gender roles and architectural spaces. - [Artist Interview: Andy Yang - Artivive](https://www.artivive.com/blog/artist-interview-andy-yang): Bus.Stop.Art. is a public art exhibition bringing art to where Singaporeans live, work, and commute. Artist Andy Yang tells us more about his AR artwork. - [Artist Interview: Ariadna Dane - Artivive](https://www.artivive.com/blog/artist-interview-ariadna-dane): Ariadna Dane is an artist whose work explores our connection with nature. Three of her artworks will be featured in the "Art in the Age of Now" exhibition. - [Artist Interview: Claire Luxton - Artivive](https://www.artivive.com/blog/artist-interview-claire-luxton): Multidisciplinary artist, Claire Luxton, has brought AR art to the streets of London with her last immersive installation, bringing joy to people's walks. - [Artist Interview: Elizabeth Leister - Artivive](https://www.artivive.com/blog/artist-interview-elizabeth-leister): Elizabeth Leister is a California-based artist and lecturer who engages a practice that includes video, performance, drawing, and XR. - [Artist Interview: Eve Méthot - Artivive](https://www.artivive.com/blog/artist-interview-eve-methot): Eve Méthot creates digital art using augmented reality, video, and photography. - [Artist Interview: Heikki Korkala - Artivive](https://www.artivive.com/blog/artist-interview-heikki-korkala): Heikki Korkala is a Finnish visual artist working with different media like painting, video, and digital art. - [Artist Interview: Julia Dorninger - Artivive](https://www.artivive.com/blog/artist-interview-julia-dorninger): Julia Dorninger uses augmented reality to share her personal emotional experience with others and shows how contemporary classical art can be. - [Artist interview: Juliana Plexxo](https://www.artivive.com/blog/artist-interview-juliana-plexxo): Interview with the artist Juliana Plexxo, where she discusses her journey as an artist and the benefits of augmented reality. - [Artist Interview: Kai Imhof - Artivive](https://www.artivive.com/blog/artist-interview-kai-imhof): Kai 'Raws' Imhof is an urban and contemporary creator who combines clean graphics, layout, and arrangement with a classic graffiti style. - [Artist Interview: Kambô - Artivive](https://www.artivive.com/blog/artist-interview-kambo): Kambô is a multi-platform artist who spreads the word about biodiversity through the magic of augmented reality. - [Artist Interview: Kim Leutwyler - Artivive](https://www.artivive.com/blog/artist-interview-kim-leutwyler): Kim Leutwyler is an artist that explores notions of beauty, gender, and queer identity through the power of augmented reality. - [Artist Interview: Luca Armigero - Artivive](https://www.artivive.com/blog/artist-interview-luca-armigero): Luca Armigero is a multidisciplinary artist that creates captivating projects like installations with augmented reality and NFT exhibitions. - [Artist Interview: Lucia Diaz - Artivive](https://www.artivive.com/blog/artist-interview-lucia-diaz): Lucia Diaz is a Latina illustrator that creates vibrant Augmented Reality portrait animations, primarily of strong females. She's using her passions to create her first NFT collection using Artivive! - [Artist Interview: Pamela Mattana](https://www.artivive.com/blog/artist-interview-pamela-mattana): Pamela Mattana, discusses the International Day for the Elimination of Violence against Women and sheds light on the critical issue. - [Artist Interview: Radka Bodzewicz - Artivive](https://www.artivive.com/blog/artist-interview-radka-bodzewicz): Radka Bodzewicz is an artist who brings to life her drawings, prints, paintings, objects, and installations, through the magic of augmented reality. - [Artist Interview: Sergio Gomez - Artivive](https://www.artivive.com/blog/artist-interview-sergio-gomez): Artist Interview Sergio Gomez - Mexican Artist, Curator and Educator based in Chicago. Director of 33 Contemporary Gallery - in Chicago. - [Artist Interview: Station Rose - Artivive](https://www.artivive.com/blog/artist-interview-station-rose): We interviewed Elisa Rose and Gary Danner, the musical / visual art duo behind Station Rose about creating art in the digital space. - [Artist Interview: Tadaomi Shibuya - Artivive](https://www.artivive.com/blog/artist-interview-tadaomi-shibuya): Tadaomi Shibuya is an artist and ambassador of Artivive with a sensei background who brings linear and geometric artworks to life with AR. - [Artist interview: Tobi Shinobi](https://www.artivive.com/blog/artist-interview-tobi-shinobi): Interview with the artist Tobi Shinobi, where he discusses his journey as an artist and the benefits of augmented reality. - [Colin Goldberg and the Rise of Techspressionism: Bridging Traditional Art with AR, NFTs & Digital Innovation - Artivive](https://www.artivive.com/blog/artist-interview-with-colin-goldberg): Explore how artist Colin Goldberg pioneered Techspressionism, blending traditional painting with augmented reality, NFTs, and digital art. Discover his journey from early web development to global art exhibitions featuring AR-powered masterpieces. - [Artistic Rebranding With Augmented Reality - Artivive](https://www.artivive.com/blog/artistic-rebranding-with-augmented-reality): Artist Jennifer Manduffie led the rebranding of Kaweah Health Medical Center, by bringing art into the center of this transformation. - [First NFT Exhibition by Artivive - Artivive](https://www.artivive.com/blog/artivive-nft-exhibition): We organized our first NFT exhibition with artèQ. The winning artworks are available to a worldwide audience at an online auction house. - [Artivive’s Charity Event - Interview with Mag. Harald Jakovits](https://www.artivive.com/blog/artivives-charity-event-interview-with-mag-harald-jakovits): ARTIVIVE's mission is to help Sterntalerhof Children Hospice in their crucial work to support the chronically ill children and their families. ARTIVIVE will donate 100% of the profits from 89 artworks featured on our Marketplace. - [Augmented Reality And The Dimensions Of Sensibility - Artivive](https://www.artivive.com/blog/augmented-reality-and-sensibility): Why augmented reality feels so close to imagination: how AR adds characters and objects to the world around us, and what that means for art. - [Augmented Reality And Street Art: Social And Cultural Engagement In The City - Artivive](https://www.artivive.com/blog/augmented-reality-and-street-art): The use of augmented reality as a tool for street artists is becoming more popular in recent years, creating animated murals worldwide. - [Augmented Reality For Art Galleries - Artivive](https://www.artivive.com/blog/augmented-reality-art-galleries): Augmented reality has the power to take gallery visitors on an immersive journey by bringing the artworks to life. - [Exploring Belvedere Museum’s Legacy with Artivive - Artivive](https://www.artivive.com/blog/belverdere-anniversary-and-artivive): Belvedere Museum turned 300 in 2023. Artist Alireza Mokarram and Artivive built an AR selfie wall in the Marble Hall of the Upper Belvedere. - [Bringing Literacy to Life with AR: Interview with Renee Seward Nettle - Artivive](https://www.artivive.com/blog/bringing-literacy-to-life-with-ar-interview-with-renee-seward-nettle): Bringing Literacy to Life with AR: Interview with Renee Seward Nettle. An article from the Artivive blog. - [Building Community Through AR - Artivive](https://www.artivive.com/blog/building-community-through-ar): Augmented Reality can boost the economic and cultural vitality of neighborhoods, just as the Junction organization did in Toronto, Canada. - [Judge a Book by Its Contents: How AR Will Transform Print While Preserving Tradition - Artivive](https://www.artivive.com/blog/case-study-ar-in-education): How augmented reality on existing textbooks and print learning materials can animate complex concepts and keep students engaged, without more screen time. - [Celebrating Inclusion and Diversity in Art Museums - Artivive](https://www.artivive.com/blog/celebrating-inclusion-and-diversity-in-art-museums): How Absolut, Artivive and the Kunsthistorisches Museum Vienna turned the painting "Feast of the Bean King" into an AR celebration of diversity and inclusion. - [Artist Interview: Charles Clapshaw - Artivive](https://www.artivive.com/blog/charles-clapshaw-augmented-reality): Charles Clapshaw is a New Zealand native whose passion for painting and digital art is heavily influenced by the environment. - [Artist Interview: Christopher Jeauhn Bayne - Artivive](https://www.artivive.com/blog/christopher-jeauhn-bayne-and-augmented-reality): Christopher Jeauhn Bayne is a South African Vienna-based artist who exchanged his brushes and canvasses for digital equivalents. - [“Create not to destroy” - Artist interview with Lesia Kvitka](https://www.artivive.com/blog/create-not-to-destroy---artist-interview-with-lesia-kvitka): “Create not to destroy” - Artist interview with Lesia Kvitka. An article from the Artivive blog. - [Creating AR Masterpieces On-The-Go - Artivive](https://www.artivive.com/blog/creating-ar-masterpieces-on-the-go): Create AR on your phone: how to use Bridge, the Artivive creator tool, inside the Artivive app to edit augmented reality wherever inspiration strikes. - [VisceralGlitch: How Daniel Kramer is Transforming Digital Art with Glitch, AR, and NFTs - Artivive](https://www.artivive.com/blog/daniel-kramer-transforming-digital-art-through-glitch-and-augmented-reality): Discover how New York artist Daniel Kramer, aka VisceralGlitch, fuses glitch art, augmented reality, and NFTs to craft immersive digital experiences. From emotional storytelling to AR-powered visuals, explore his journey of artistic transformation. - [DHL's Journey of Appreciation With Artivive - Artivive](https://www.artivive.com/blog/dhls-journey-of-appreciation-with-artivive): For its Appreciation Week, DHL in Austria thanked every employee with augmented reality postcards made with Artivive. How the campaign worked. - [Meet Eduardo Olivar, the Spooktober Open Call Winner! - Artivive](https://www.artivive.com/blog/eduardo-olivar): Meet Eduardo Olivar, the Spooktober Open Call Winner. | Eduardo Olivar: Merging Art, Technology, and Vision Through Artivive. An article from the Artivive blog. - [Eduardo Olivar: Transforming Venezuelan Art with Augmented Reality and Psychedelic Storytelling - Artivive](https://www.artivive.com/blog/eduardo-olivar-merging-art-technology-and-vision-through-artivive): Discover how Venezuelan artist Eduardo Olivar uses AR and psychedelic visuals to craft immersive art with Artivive. From street murals in Caracas to award-winning digital pieces, explore his bold fusion of tradition and technology. - [Friendly Idols: See Vienna’s Iconic Artworks Smile with Artivive AR](https://www.artivive.com/blog/friendly-idols): Experience Vienna’s famous masterpieces like never before with the Friendly Idols campaign! From October 4 to November 3, scan iconic artworks by Klimt, Schiele, and more with the Artivive app to watch their famous frowns turn into smiles. - [From Sticker Collector to AR Storyteller: How Mr. Junk Revives 80s Nostalgia with Elementale - Artivive](https://www.artivive.com/blog/from-sticker-collector-to-ar-storyteller-how-mr-junk-revives-80s-nostalgia-with-elementale): From Sticker Collector to AR Storyteller: How Mr. Junk Revives 80s Nostalgia with Elementale. An article from the Artivive blog. - [IMMUSE Interview withScott Clark](https://www.artivive.com/blog/immuse-immersive-music-interview-with-clark-scott): An interview with Scott Clark of Immuse, the platform that pairs music with augmented reality scenes and visuals, on its vision and the future of AR music. - [Augmented Reality & Interior Design: a Case Study from the Flemmings Selection Hotel Vienna-City](https://www.artivive.com/blog/interior-design-meets-ar-at-the-flemings-hotel): See the wonderful art from Christopher Bayne Jeauhn come to life in Flemmings Selection Hotel Vienna-City - [KAMOS AR ART GALLERY: Japan’s First Gallery Devoted to Augmented Reality Art - Artivive](https://www.artivive.com/blog/kamos-ar-art-gallery-japan-ar-art): KAMOS AR ART GALLERY: Japan’s First Gallery Devoted to Augmented Reality Art. An article from the Artivive blog. - [Kayla Silber: The Story Behind Rosie & Raven - Artivive](https://www.artivive.com/blog/kayla-silber-the-story-behind-rosie-raven): Children‘s book Rosie & Raven by Kayla Silber coming to life in augmented reality powered by Artivive. - [Make art every day: Daniel Kramer interview - Artivive](https://www.artivive.com/blog/make-art-every-day-artist-interview-with-daniel-kramer): Augmented Reality allows the overlapping of the virtual world with the environment around us. The possibilities are plentiful with AR. - [Artist Interview: Marc Marot - Artivive](https://www.artivive.com/blog/marc-marot-augmented-reality): Marc Marot is a talented digital artist, whose artworks, in collaboration with Scarlett Raven, tell many stories that come to life. - [Ultimate Guide: NFTs Crash Course for Creatives - Artivive](https://www.artivive.com/blog/nfts-crash-course): The crypto artist Alissa Christine will teach you how to create, buy, and sell NFTs and how they can be used as a medium for art promotion. - [Opening New Doors: How Maartje Simons Is Transforming Augmented Reality into a Living Canvas - Artivive](https://www.artivive.com/blog/opening-new-doors-how-maartje-simons-is-transforming-augmented-reality-into-a-living-canvas): Opening New Doors: How Maartje Simons Is Transforming Augmented Reality into a Living Canvas. An article from the Artivive blog. - [Sell Your AR Art To The World - Artivive](https://www.artivive.com/blog/sell-your-ar-art): Create your artist profile in the new Artivive Marketplace and be part of a great community to produce and sell your AR art worldwide. - [From Engineer to Artist: Slávka Krátká’s Journey to Creating Utopian Cities with AR](https://www.artivive.com/blog/slavka-kratka): Slávka Krátká transitioned from engineer to artist, creating vibrant, utopian cities on canvas. With the Artivive app, she brings her paintings to life by adding motion and emotion to her unique Narrative Lyrical Urbanism style. - [Telling Stories With The Help Of Augmented Reality - Artivive](https://www.artivive.com/blog/telling-stories-beyond-the-time): Cultural venues can use image layers, like our mental memories and stories, to improve the visitors' experience. - [The Art of Worldbuilding: Artist Interview with Uh!Caribe - Artivive](https://www.artivive.com/blog/the-art-of-worldbuilding-artist-interview-with-uh-caribe): An interview with Tamara Hadeed, the artist Uh!Caribe: animation, character design, sound and augmented reality that preserve cultural memories of the tropics. - [Timișoara: European Capital of Culture 2023 Unveiling Hidden Tales with AR - Artivive](https://www.artivive.com/blog/timisoara-european-capital-of-culture-2023-unveiling-hidden-tales-with-ar): For Timișoara, European Capital of Culture 2023, animators brought Dan Ungureanu's illustrations of the city to life as AR posters and postcards. - [#Westfieldforlove AR Open Call Exhibition by ARTIVIVE - Artivive](https://www.artivive.com/blog/westfielforlove-exhibition): Shopping City Süd, Donau Zentrum, and ARTIVIVE collaborated to launch an open call for artists to submit representations of LOVE. - [What Is An NFT? - Artivive](https://www.artivive.com/blog/what-is-an-nft): NFTs are the talk of the town these days, but what in the world is an NFT exactly? We've done the research, so you don't have to. - [Edible Art: Specialty Éclairs Meet AR - Artivive](https://www.artivive.com/blog/where-specialty-eclairs-meet-augmented-reality): Visit the charming “TOP 02 Patisserie Glacerie” in the heart of Vienna, where the love for art and éclairs go hand in hand with us - this is represented in a beautiful mural brought to life with the Artivive App - [Why Augmented Reality Will Save Museums Worldwide - Artivive](https://www.artivive.com/blog/why-augmented-reality-will-save-museums-worldwide): Augmented Reality is the best tool to define the Museum of the 21st century and bring art back into our lives. - [Foundations: Artivive Course Module 1 - Artivive](https://www.artivive.com/course/module-1): What Artivive is and how image recognition works, creating your free account, choosing the right plan and finding your way around the Artivive Editor. - [Trigger Images and Layers: Course Module 2 - Artivive](https://www.artivive.com/course/module-2): How the trigger image works, how to raise its trackability rating, adding and positioning layers, publishing, and viewing your AR in the app or with WebAR. - [File Formats and Media for AR: Course Module 3 - Artivive](https://www.artivive.com/course/module-3): Supported formats and size limits, video best practices, 3D objects from Blender, particle effect layers and 3D spatial audio in Artivive. - [Timeline Animation in Artivive: Course Module 4 - Artivive](https://www.artivive.com/course/module-4): Animate an AR artwork with Timeline: Move To, Rotate To, Scale By, Transform To and Show/Hide, speed curves, timeline duration and animated groups. - [Interactive AR with Sequences: Course Module 5 - Artivive](https://www.artivive.com/course/module-5): Build interactive AR with Sequences: tap interactions, Loop and Reset, Manage Sequence, Change Interaction, Play Animation and testing in Preview Mode. - [How to Add Augmented Reality to Your Website | Artivive](https://www.artivive.com/discover/add-augmented-reality-to-your-website): Add AR to the website you already have: images on your pages that come to life when visitors scan them, in the phone's browser. - [Teach with Augmented Reality: AR in Education | Artivive](https://www.artivive.com/discover/ar-in-education): Students turn their drawings, posters and diagrams into AR that comes to life on a phone. Real school projects and how to run one in class. - [How to Create AR Product Packaging | Artivive](https://www.artivive.com/discover/ar-product-packaging-creation): Let your packaging tell the story behind the product: origin, how-to or a seasonal campaign, coming to life on the customer's phone. - [How Museums Use Augmented Reality with Artivive](https://www.artivive.com/discover/how-museums-use-augmented-reality-with-artivive): How the Belvedere, the Albertina and the Kunsthistorisches Museum add a digital layer to their collections, and how your museum can start. - [How to Create an AR Children's Book | Artivive](https://www.artivive.com/discover/how-to-bring-childrens-books-to-life-with-ar): Let the characters in your children's book come to life with animation, songs and voices. Real AR picture books and the steps in Artivive Bridge. - [How to Create an AR Movie Poster | Artivive](https://www.artivive.com/discover/how-to-create-an-augmented-reality-movie-poster): Let your film poster play the trailer, the soundtrack or a message from the cast when someone scans it. Real AR posters and the steps in Bridge. - [How to Make AR Theater Posters | Artivive](https://www.artivive.com/discover/how-to-create-an-augmented-reality-theater-play-poster): Let your theater poster perform before opening night: a line from the play, a look backstage, an actor inviting the audience. Steps in Bridge. - [How to Create AR Fashion | Artivive](https://www.artivive.com/discover/how-to-create-augmented-reality-fashion): Give prints on shirts, scarves and shoes an AR layer that comes to life on any phone, and refresh it without producing anything new. - [How to Create an AR Mural | Artivive](https://www.artivive.com/discover/how-to-create-augmented-reality-murals): Give a painted wall a second layer that comes to life on any phone. Real AR murals, the steps in Artivive Bridge and tips for big walls. - [How to Create Magic AR Photos | Artivive](https://www.artivive.com/discover/how-to-create-magic-themed-ar-photos): Make photos, portraits and newspaper pages come to life like in a fantasy film: a video plays over the print when someone scans it. - [AR Wedding Photos: Albums That Play | Artivive](https://www.artivive.com/discover/how-to-create-perfect-wedding-photos-using-ar): Give couples wedding photos that play the moment again: the vows, the first dance, the toast. How photographers make AR albums with Artivive. - [How to Create an AR Scrapbook | Artivive](https://www.artivive.com/discover/how-to-create-your-ar-scrapbook-today): Turn the photos and postcards in your scrapbook into memories that come to life on a phone, with the videos and voices behind them. - [How to Create Your First AR Book | Artivive](https://www.artivive.com/discover/how-to-create-your-first-ar-book): Give the pictures in your book an AR layer: animation, sound and 3D that readers open with a phone. Real AR books and the steps in Artivive Bridge. - [How to Make an AR Business Card | Artivive](https://www.artivive.com/discover/how-to-make-an-augmented-reality-business-card): Make a business card that keeps talking after you hand it over: a video, a voice or an animation that comes to life on any phone. - [How to Make an AR Tattoo | Artivive](https://www.artivive.com/discover/how-to-make-an-augmented-reality-tattoo): Give a tattoo a digital layer that comes to life on any phone, and change it whenever you like. Real AR tattoos and the steps in Artivive Bridge. - [How to Stand Out on Social Media with AR | Artivive](https://www.artivive.com/discover/how-to-use-ar-to-stand-out-on-social-media): Film your artwork coming to life and post the moment people stop scrolling for. How creators and brands use Artivive AR on social media. - [Can this be Tomorrow?](https://www.artivive.com/exhibitions/can-this-be-tomorrow): Can this be Tomorrow? is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Characters and Concepts](https://www.artivive.com/exhibitions/characters-and-concepts): Characters and Concepts is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Disappointed Wildlife](https://www.artivive.com/exhibitions/disappointed-wildlife): Disappointed Wildlife is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [FANTASIA](https://www.artivive.com/exhibitions/fantasia): FANTASIA is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Flights of Fancy](https://www.artivive.com/exhibitions/flights-of-fancy): Flights of Fancy is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [GerillAR](https://www.artivive.com/exhibitions/gerillar): GerillAR is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Kaleida Studio](https://www.artivive.com/exhibitions/kaleida-studio): Kaleida Studio is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Meditate](https://www.artivive.com/exhibitions/meditate): Meditate is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Pictures of Tomorrow](https://www.artivive.com/exhibitions/pictures-of-tomorrow): Pictures of Tomorrow is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Realities](https://www.artivive.com/exhibitions/realities): Realities is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Sustainable Singapore](https://www.artivive.com/exhibitions/sustainable-singapore): Sustainable Singapore is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [The Little Prince](https://www.artivive.com/exhibitions/the-little-prince): The Little Prince is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [The Vacuum Cleaner](https://www.artivive.com/exhibitions/the-vacuum-cleaner): The Vacuum Cleaner is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Through the Portal](https://www.artivive.com/exhibitions/through-the-portal): Through the Portal is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [tiny ARt](https://www.artivive.com/exhibitions/tinyart): tiny ARt is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Travel Tracks](https://www.artivive.com/exhibitions/travel-tracks): Travel Tracks is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Walkie Talkie](https://www.artivive.com/exhibitions/walkie-talkie): Walkie Talkie is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Women in [AR]T](https://www.artivive.com/exhibitions/women-in-art): Women in [AR]T is an augmented reality exhibition you can rent from Artivive for a museum, gallery or event. - [Artivive x United Nations - Artivive](https://www.artivive.com/open-calls/artivive-united-nations): The UN Department of Political and Peacebuilding Affairs (DPPA) and Artivive launched this call for artists to create posters about peacemaking and peacebuilding. - [Austria & Canada: A Unique Bond - Artivive](https://www.artivive.com/open-calls/austria-canada-a-unique-bond): This open call invites all artists to create an artwork that reflects the connections between these two great countries. - [Let's All Share In Our Lives! - Artivive](https://www.artivive.com/open-calls/lets-all-share-in-our-lives): Artivive and the Diocese of Rottenburg-Stuttgart invite you to join this open call to think about the importance of sharing in our lives. - [Step Into Augmented Reality!](https://www.artivive.com/open-calls/step-into-augmented-reality): Artivive and Warrior Shoes are looking for creative minds like you to bring to life a shoe design concept boosted with augmented reality. - [Open Call The Museums From Paris - Artivive](https://www.artivive.com/open-calls/the-museums-from-paris): An open call to augment famous artworks: the Museums from Paris opened over 150,000 works for free use, and artists bring them to life in AR for an exhibition. - [UN X Artivive](https://www.artivive.com/open-calls/un-x-artivive): Together with the United Nations, Artivive invites you to this open call to design an augmented reality poster on the topic of peace. - [Visualizing Bias With Augmented Reality - Artivive](https://www.artivive.com/open-calls/visualizing-bias-with-augmented-reality): Goethe-Institut, Gray Area, Fotomuseum Winterthur, and Artivive invite to submit creative representations on the subject of bias. - [#WestfieldforLove - Artivive](https://www.artivive.com/open-calls/westfieldforlove): Westfield - Shopping City Süd, Donauzentrum and ARTIVIVE invite you to submit creative representations on the subject of LOVE. - [Window Wonderland 2023 Call for Animators - Artivive](https://www.artivive.com/open-calls/window-wonderland-2023-call-for-animators): Transform the Junction neighborhood in Toronto, Canada, into an interactive, outdoor gallery by creating an AR installation. - [Window Wonderland 2024 Call for Animators - Artivive](https://www.artivive.com/open-calls/window-wonderland-2024-call-for-animators): A call for animators for the Junction's 5th Window Wonderland in Toronto, Nov 29, 2024 to Jan 31, 2025: AR window installations and murals. - [Window Wonderland 2025 Call for Animators](https://www.artivive.com/open-calls/window-wonderland-2025-call-for-animators): A call for animators for the Junction's 6th Window Wonderland in Toronto, Nov 29, 2025 to Feb 1, 2026: AR animations paired with painted murals. - [Window Wonderland 2026](https://www.artivive.com/open-calls/window-wonderland-2026): A call for animators for the Junction's 7th Window Wonderland in Toronto, Nov 27, 2026 to Jan 31, 2027: AR animations paired with painted murals. - [WKO Open Call - Artivive](https://www.artivive.com/open-calls/wko-open-call): Join this open call by submitting an artwork that will be heightened with augmented reality by the Austrian Chamber of Commerce (WKO). - [3D Objects](https://www.artivive.com/resources/3d-objects): Everything you need to know about using 3D models in Bridge: supported file types, size limits, and how to export from Blender for the best results. - [Artivive Creator Account](https://www.artivive.com/resources/artivive-creator-account): How to sign up for an Artivive creator account, what the free plan includes, the paid plans, and answers to common account questions. - [Discover Artivive Features](https://www.artivive.com/resources/artivive-features): A set of powerful creative tools that turn static images into interactive augmented reality, all inside the Artivive Editor (Bridge). No coding required. - [Artivive Views Explained](https://www.artivive.com/resources/buying-additional-views): What a view is, how the monthly view limit of your Artivive plan works, and how to get more views with an upgrade or a one-time view pack. - [How to Create AR Experiences?](https://www.artivive.com/resources/create-art): How Artivive works, what the Artivive Editor (Bridge) does, and how to make your first augmented reality project from an image. - [Create Your First AR Artwork](https://www.artivive.com/resources/create-your-first-ar-artwork): Bring your artwork to life in augmented reality: upload a trigger image to the Artivive Editor (Bridge), add digital layers and publish. No coding needed. - [Discover Sequences](https://www.artivive.com/resources/discover-sequences): Sequences turns an AR artwork from a linear animation into an interactive experience, with tap interactions and layered logic, inside the Artivive Editor. - [Discover Timeline](https://www.artivive.com/resources/discover-timeline): Timeline is Artivive's animation feature: move, rotate, scale and time your layers to bring your art to life, all inside the Artivive Editor. - [Downloads and Templates](https://www.artivive.com/resources/downloads): Free templates for exhibitions and events that show visitors how to view your AR, in the Artivive app or with WebAR. - [Duplicate Artwork](https://www.artivive.com/resources/duplicates-issue): What the "this image already exists in our database" message means, why it happens, and how to fix it so your artwork works. - [Supported File Types](https://www.artivive.com/resources/file-types): Supported file formats, size limits and video requirements for Artivive Bridge: JPG and PNG images, MP4, GIF and MOV videos, glTF and GLB 3D models. - [How to Get Featured on Artivive's Channels - Artivive](https://www.artivive.com/resources/get-featured): Share your AR work with Artivive for a chance to be featured on our social media channels and blog: send it through the form. - [Get in Touch and Join the Community](https://www.artivive.com/resources/get-in-touch): Reach our team whenever you need a hand, and connect with a global community of 750,000+ creatives bringing their art to life in augmented reality. - [How to Downgrade or Cancel your Subscription?](https://www.artivive.com/resources/how-do-i-downgrade-or-cancel-my-account): How to cancel, downgrade or pause your Artivive subscription, step by step. - [How Do I Use WebAR?](https://www.artivive.com/resources/how-do-i-use-webar): How to use Artivive WebAR: your audience scans a QR code or opens a link and views your AR right in the phone browser, with no app to download. - [How to Optimize Image Recognition](https://www.artivive.com/resources/how-to-optimize-image-recognition): How to design a trigger image the Artivive app recognises every time: what the star rating means and what makes an image clear and unique enough to scan. - [How to Redeem a Coupon Code](https://www.artivive.com/resources/how-to-redeem-the-coupon-code): Redeem an Artivive subscription with a coupon code, including a 100% discount code, in a few simple steps. - [Introduction - Artivive](https://www.artivive.com/resources/introduction): Templates that show visitors how to view the augmented reality part of an exhibition: gallery, museum and publication templates to download. - [Join the Community - Artivive](https://www.artivive.com/resources/join-the-community): Join the Artivive community: follow us on Instagram, TikTok, Facebook, Pinterest and X, and meet other AR creators in our Facebook group and on Discord. - [Museum Templates - Artivive](https://www.artivive.com/resources/museum-templates): Templates that bring Artivive augmented reality into a museum's exhibitions, from wall stickers to flyers, with a guide to using them. - [Problem Solving - Artivive](https://www.artivive.com/resources/problem-solving): Answers to common Artivive problems, such as a missing activation email or a VAT number that is not accepted. - [Publications Templates - Artivive](https://www.artivive.com/resources/publications-templates): Easy-to-customise templates for books, postcards and magazines with Artivive augmented reality, to download in English and German. - [QR Code - Artivive](https://www.artivive.com/resources/qr-code): The Artivive app QR code: one code that opens the right app store, Google Play or the App Store, with a full package to download for your prints. - [Steps to Launch Your Fully Branded AR Experience - Artivive](https://www.artivive.com/resources/steps-to-launch-your-fully-branded-ar-experience): White Label WebAR shows your augmented reality under your own brand: your logo, colours and domain, no app and no developers. The steps to launch it. - [Gallery Templates - Artivive](https://www.artivive.com/resources/templates): Gallery templates for exhibitions, art installations and street art that guide visitors through the augmented reality part of your event. - [How to View Artivive AR Experiences](https://www.artivive.com/resources/viewing-ar-experiences): View Artivive AR experiences two ways: instantly in the browser with WebAR, or in the free Artivive app for iOS and Android. No account needed to view. - [How to View AR experiences?](https://www.artivive.com/resources/viewing-augmented-reality-art): How to scan and view Artivive AR experiences with the app or WebAR, and how to troubleshoot when nothing happens. - [Reaching the Views Limit - Artivive](https://www.artivive.com/resources/views-limit): What to do when you reach your Artivive views limit: buy a one-time add-on of 2,000 to 20,000 views for the month, or upgrade your plan. - [Your Artivive Account](https://www.artivive.com/resources/your-artivive-account): Set up your account, choose the plan that fits your work, and start bringing your art to life in augmented reality. - [Artivive Tutorials](https://www.artivive.com/resources/youtube-tutorials): Watch the tutorials and get to know more on how to create with Artivive. ## Questions and answers ### What is Artivive? Artivive is an augmented reality platform from Vienna, Austria (Artivive GmbH, since 2017): creators upload an image to the Bridge editor, add video, animation or 3D, and anyone who points a phone at the printed or displayed image sees it come alive, in the free Artivive app or in the browser with WebAR. Artists, schools and universities, museums and brands use it for prints, posters, books, exhibitions and packaging. About Artivive Source: https://www.artivive.com/faqs ### Is Artivive free? Yes, to start and for as long as you like. The free Basic plan has unlimited artworks, 50 lifetime views (they do not renew monthly) and 1 MB per artwork. Paid plans add monthly views and features. Which account to choose Source: https://www.artivive.com/faqs ### How does Artivive work? You upload a trigger image (a photo, drawing, poster or painting) to the Artivive editor, Bridge, add digital layers on top (video, animation, audio or 3D) and publish. Anyone who points the Artivive app at the image, or scans its WebAR QR code, sees the layers play on top of it. Create your first AR artwork Source: https://www.artivive.com/faqs ### What do I need to make my first AR artwork? A free Artivive account, an image to bring to life, and something to play on top of it: your own video, animation, audio or 3D file, a pre-made AR layer template, or an asset from the editor's elements library. The step-by-step guide Source: https://www.artivive.com/faqs ### Which file types can I upload? Images as .jpg or .png; video as .mp4, .gif or .mov up to 100 MB (we suggest under 45 seconds); 3D objects as glTF or GLB, also in a zip. The trigger image's longer side must be between 380 and 8,000 pixels. Images and 3D files share the plan's size limit: 1 MB per artwork on Basic, 3 MB per artwork on Pro, 5 MB per artwork on Pro Plus, 10 MB per artwork on Business and Enterprise. File types Source: https://www.artivive.com/faqs ### How do I sign up? With Google, Apple, Facebook or Clever, or with your email address. Email sign-ups get an activation email: click the link, then sign in to Bridge. Your Artivive account Source: https://www.artivive.com/faqs ### I signed up but never got the activation email. Check your spam folder first. If it is not there either, get in touch and we will sort it out. Problem solving Source: https://www.artivive.com/faqs ### How many views do I get? Basic: 50 lifetime views. Pro: 1,000 views a month. Pro Plus: 5,000 views a month. Business: 15,000 views a month. Enterprise: unlimited views under a fair-use policy. Views count across your whole account, not per artwork. Views explained Source: https://www.artivive.com/faqs ### What counts as a view? One view is counted each time someone experiences one of your artworks in augmented reality, in the Artivive app or through WebAR: every time a viewer points the camera at your trigger image and the AR plays. Views explained Source: https://www.artivive.com/faqs ### What happens when I reach my view limit? You keep all your artworks. We email you at 50%, 80% and 100% of your monthly limit; once it is reached, people scanning your artworks see a "Views limit reached" message until you add views. Reaching the limit Source: https://www.artivive.com/faqs ### Can I buy more views without changing plan? On a paid plan, yes: view add-ons are one-time top-ups for the current month, from 2,000 views for 39.90 EUR to 20,000 for 199.90 EUR. Find them in Bridge under your profile icon and dashboard. They cannot be added to the free Basic plan. All add-on prices Source: https://www.artivive.com/faqs ### What do the plans cost? Pro is 17.90 EUR a month or 139.90 EUR a year; Pro Plus 49.90 EUR a month or 399.90 EUR a year. Paying yearly costs about a third less than twelve monthly payments. Business starts at 119.90 EUR a month. Pricing Source: https://www.artivive.com/faqs ### How do I cancel or pause my subscription? In Bridge, open your profile, choose Manage subscription and Unsubscribe. The change takes effect at the end of the current billing period. Instead of cancelling, you can pause for up to three months; the subscription then resumes on its own. Manage or cancel Source: https://www.artivive.com/faqs ### Can I pay once for a single project? There is no one-off plan today. Plans are monthly or yearly and can be cancelled at any time, so a monthly plan can end with the project. View add-ons are one-time payments on paid plans. Pricing Source: https://www.artivive.com/faqs ### Where are my invoices? In Bridge: click your account information and choose Invoices. Account questions Source: https://www.artivive.com/faqs ### Do viewers need the Artivive app? No. They can use the free Artivive app for iOS and Android, or scan a QR code and see the artwork in their phone's browser with WebAR. Viewing needs no account and no login. How to view AR experiences Source: https://www.artivive.com/faqs ### What is WebAR? Web-based augmented reality: your audience scans a QR code or opens a link and sees your AR in the browser, with nothing to install. One WebAR experience holds a single artwork or, from Pro Plus on, a folder (10 artworks on Pro Plus, 25 on Business, 100 on Enterprise); the link stays the same when you change what is inside. Timeline and Sequences do not play in WebAR yet. How do I use WebAR? Source: https://www.artivive.com/faqs ### Which plans include WebAR, and what is the watermark? All of them. On Basic and Pro, WebAR shows an Artivive watermark over the artwork. Pro Plus (up to 10 artworks per WebAR QR code) and Business show it without the watermark, still Artivive-branded. Enterprise's white label replaces the branding with your own. What the watermark looks like Source: https://www.artivive.com/faqs ### What device do I need to view AR? A smartphone or a tablet. The Artivive app can also record the experience: press the red record button and the video is saved to your gallery. Viewing AR Source: https://www.artivive.com/faqs ### I scanned an artwork and nothing happens. Make sure the artwork was made in Bridge, that the app and your phone's system are up to date, and that your connection is stable. With WebAR, scan the QR code that belongs to that artwork and allow camera access in the browser. Troubleshooting Source: https://www.artivive.com/faqs ### Can I use Artivive in a classroom? Yes. Students make their own posters, drawings or project boards come alive, in a drag-and-drop editor with no code. There is a five-step classroom guide, and we run workshops for classes and teaching teams. AR in the classroom Source: https://www.artivive.com/faqs ### What does a class cost? 10 Pro licences cost 699 EUR a year, bought online with instant access. For other group sizes, 6.90 EUR per seat a month, from 10 seats for at least 6 months. The educational package Source: https://www.artivive.com/faqs ### How do students activate their licences? Each student registers (with Clever, Google, Facebook or email), logs in to Bridge, opens their profile, chooses Redeem gift and enters the code. No payment details needed. How to redeem the coupon code Source: https://www.artivive.com/faqs ### Is there a plan for companies? Business (119.90 EUR a month or 999 EUR a year, 15,000 views a month) and Enterprise (299.90 EUR a month or 2,999 EUR a year, unlimited views). Both can be bought month by month in Bridge, or after a call with us. Business and Enterprise Source: https://www.artivive.com/faqs ### Can I remove the Artivive branding? Yes, with White Label WebAR on Enterprise: your domain, logo and colours on everything your audience sees. Setup costs 1,999 EUR once and is live about 3 business days after we have your brand assets. Steps to launch your branded AR Source: https://www.artivive.com/faqs ### Can your team make the AR for us? Yes. We make commissioned artworks, selfie walls, open calls and exhibitions as projects, quoted one by one. Request a quote Source: https://www.artivive.com/faqs ### What happens when my views run out? You keep all your artworks. We email you at 50%, 80% and 100% of your monthly limit. Once it is reached, people who scan your artworks see a "Views limit reached" message until you add views: upgrade your plan, or on a paid plan buy a one-time view add-on for the current month. How the limit works Source: https://www.artivive.com/pricing ### Do the people viewing my artwork need an app? No. They can use the free Artivive app, or scan a QR code and see the artwork in their phone's browser with WebAR, with nothing to install. No account is needed to view. On Basic and Pro the browser view carries a watermark over the artwork; Pro Plus and Business show it without. How to view AR Source: https://www.artivive.com/pricing ### Which plan removes the watermark? Pro Plus and Business publish WebAR without the watermark; the viewer still carries Artivive branding. Enterprise removes the Artivive branding altogether and shows your logo, colours and domain instead (white label, one-time setup 1,999 EUR). Branded AR experiences Source: https://www.artivive.com/pricing ### Can I cancel at any time? Yes. In Bridge, open your profile, choose Manage subscription and then Unsubscribe. The change takes effect at the end of the current billing period, so you keep full access until then. Subscriptions renew automatically until cancelled, and a forgotten renewal is not refunded. You can also pause a subscription for up to three months instead. Manage or cancel Source: https://www.artivive.com/pricing ### Monthly or yearly: what is the difference? Only the price and how often you pay. Pro costs 214.80 EUR over twelve monthly payments, or 139.90 EUR paid once a year; Pro Plus 598.80 EUR or 399.90 EUR. That is about a third less. Plans can be changed or cancelled at any time. Source: https://www.artivive.com/pricing ### Is there a price for schools and universities? Yes. 10 Pro licences cost 699 EUR a year, bought directly online. For larger groups, 6.90 EUR per seat a month, from 10 seats for at least 6 months. The educational package Source: https://www.artivive.com/pricing ### Is there a free trial? Pro has a free trial in Europe (14 days), the US and Canada (7 days). Basic is free forever, no card needed. Source: https://www.artivive.com/pricing ### Where do I find my invoices? In the Artivive editor (Bridge): click your account information and choose Invoices. Account questions Source: https://www.artivive.com/pricing ### Do I need 3D or animation skills? No. Start from any image and a video you already have, even one filmed on your phone, or use one of Bridge's built-in effects. No code either. Source: https://www.artivive.com ### What happens after the 50 free views? You keep all your artworks. Once the views are used, people who scan them see a "Views limit reached" message until you upgrade: Pro has 1,000 views a month. How views work Source: https://www.artivive.com ### Who is the education offer for? Any university, art school, faculty or educator teaching with Artivive. The education price applies to Pro licences bought as a bundle, whether you buy directly or through our team. Source: https://www.artivive.com/educational ### How much does it cost? Bought directly on the website, 10 Pro accounts for 12 months cost 699 EUR, with instant access. A custom solution is 6.90 EUR per month per account, for at least 10 accounts over at least 6 months. Source: https://www.artivive.com/educational ### What is the minimum purchase? 10 accounts for at least 6 months, at 6.90 EUR per month per account, or 699 EUR for 10 accounts for 12 months bought on the website. If that does not fit your class, get in touch and we will put together a custom offer for your faculty. Source: https://www.artivive.com/educational ### Do students need coding or technical skills? No. Everything is built in a drag-and-drop editor with image, video and 3D layers. No developers or technical team required. Source: https://www.artivive.com/educational ### How do students redeem their licences, and do they need payment details? No payment details are needed. Each student receives a coupon code and redeems it in Bridge to activate their Pro subscription. How to redeem a code Source: https://www.artivive.com/educational ### How do students sign up? Each student creates their own account with Clever, Google, Facebook or email, then redeems the code. Email sign-ups confirm their address first. About accounts Source: https://www.artivive.com/educational ### Is Artivive free for artists? Yes, to start. The free Basic plan has unlimited artworks and 50 views to try it out, which are lifetime views, not monthly. Pro (17.90 EUR a month) and Pro Plus (49.90 EUR a month) add monthly views and more memory per artwork. See the plans. Source: https://www.artivive.com/for-creatives ### Do the people who see my work need an app? No. They can scan with the free Artivive app, or open your artwork in the phone’s browser with WebAR, through a QR code or a link. On the free plan and on Pro, WebAR shows a watermark over the artwork; Pro Plus has none. Source: https://www.artivive.com/for-creatives ### What do I need for my first AR artwork? An image (.jpg or .png, the longer side between 380 and 8000 pixels) and a video or animation to play on top of it. Any common video format works, up to 100 MB; we recommend under 45 seconds. No video yet? Start with one of Bridge’s effects. File types in detail. Source: https://www.artivive.com/for-creatives ### What is the difference between Pro and Pro Plus? Pro has 1,000 views a month, 3 MB per artwork and WebAR with a watermark. Pro Plus has 5,000 views a month, 5 MB per artwork, WebAR without a watermark (up to 10 artworks per QR code), the Timeline and statistics. Paying yearly costs about a third less on both. Source: https://www.artivive.com/for-creatives ### Can I start from a design I made in Canva? Yes. Design the artwork in Canva, hand it to Artivive, add the AR layer and publish, and the printed version comes to life when it is scanned. Watch the Canva walkthrough on Stories. Source: https://www.artivive.com/for-creatives ### What is the difference between the Business and the Enterprise plan? Business has 15,000 views a month, 10 MB per artwork and WebAR with up to 25 artworks per QR code, plus statistics, a dedicated account manager and a commercial licence. Enterprise adds unlimited views (fair use), 10 MB per artwork and white-label WebAR on your own domain with your logo and colours, with up to 100 artworks per QR code. Source: https://www.artivive.com/artivive-for-business ### Do our visitors need to download an app? No. With WebAR they scan a QR code or open a link and the experience plays in the phone’s browser. The free Artivive app for iOS and Android works too, for anyone who has it. Source: https://www.artivive.com/artivive-for-business ### What does a project with your team cost? Every project is quoted on its own. Entry prices: a commissioned 2D artwork from 1,000 EUR, 3D from 3,000 EUR, a selfie wall from 4,000 EUR, an open call from 5,000 EUR, an exhibition to rent from 2,500 EUR a month. The first consultation is free. Request a quote. Source: https://www.artivive.com/artivive-for-business ### Can the AR experience run under our own brand? Yes, on Enterprise. White-label WebAR puts your domain, logo and colours on everything your audience sees and removes the Artivive branding. Setup is 1,999 EUR once, and it is ready about three business days after your brand assets arrive. More on branded AR. Source: https://www.artivive.com/artivive-for-business ### Who runs Artivive and where is our data processed? Artivive GmbH, Reindorfgasse 29/L1, 1150 Vienna, Austria, founded in 2017. Data is processed in the European Economic Area, with the main servers in Frankfurt, Germany. Source: https://www.artivive.com/artivive-for-business ### What is happening to 8th Wall? The hosted 8th Wall platform is closing, and hosting of 8th Wall projects ends on 28 February 2027. The 8th Wall engine has been released as open source. Source: https://www.artivive.com/8th-wall-community ### Is Artivive a replacement for the open-source engine? Not for code. The open-source engine suits developers who want to keep their own code running on their own hosting. Artivive suits image-based AR made without code: we host it, and viewers open it in the app or in the browser. Source: https://www.artivive.com/8th-wall-community ### Will my printed QR codes keep working? Codes that point at an 8th Wall URL stop working when its hosting ends. Rebuild the piece in Bridge and use its WebAR QR code on the next print run. Source: https://www.artivive.com/8th-wall-community ### Does WebAR have a watermark? On Basic and Pro, yes: WebAR shows a watermark over the artwork. Pro Plus shows WebAR without one, with up to 10 artworks per WebAR QR code. Source: https://www.artivive.com/8th-wall-community ### What happened to Adobe Aero? Adobe discontinued Aero, and the projects stored in its cloud were deleted in December 2025. Files you kept on your own computer are not affected. Source: https://www.artivive.com/adobe-aero-community ### Can Artivive recover my Aero projects? No. We have no access to Adobe's cloud. If you still have the images, videos or 3D models you used, you can rebuild the piece in Bridge. Source: https://www.artivive.com/adobe-aero-community ### How do I get the free month? Take the short form and start for free. The offer is for people who used Adobe Aero. Source: https://www.artivive.com/adobe-aero-community ### Do my viewers need an app? No. They can use the free Artivive app, or open the artwork in the phone browser through WebAR. On Basic and Pro, WebAR shows a watermark over the artwork; Pro Plus shows it without one. Source: https://www.artivive.com/adobe-aero-community ### What is white label AR? Augmented reality that runs entirely under your own brand. Everything your audience sees, the links and the player, carries your domain, logo and colours, with every trace of Artivive removed. Your team builds in the Artivive editor (Bridge). Source: https://www.artivive.com/branded-ar-experiences ### Is it really fully white-label? Yes. Your audience sees your domain, logo and colours, and never our name. Source: https://www.artivive.com/branded-ar-experiences ### Do our users need to download an app? No. A QR code or a link opens the experience in the mobile browser, with nothing to install. Source: https://www.artivive.com/branded-ar-experiences ### Do we need developers to use it? No. Your team builds in a drag-and-drop editor with image, video and 3D layers, and we handle the platform, hosting and updates. Source: https://www.artivive.com/branded-ar-experiences ### How fast can we go live, and is it GDPR-compliant? Most clients are live in about three business days after their brand assets arrive. Data is processed in the European Economic Area, with the main servers in Frankfurt, and we walk your security and legal teams through the details. Source: https://www.artivive.com/branded-ar-experiences ### Will Artivive still be around in five years? Artivive has run its AR platform from Vienna since 2017. It is independent, sustainable and built for the long term. Source: https://www.artivive.com/branded-ar-experiences ### Do I need a paid Artivive account to take this course? No. A free Creator Account is enough for Modules 1 through 3, including trigger images, layers, and publishing. Modules 4 and 5 cover Timeline and Sequences, which are Pro Plus features on Artivive's side - you can still read those lessons on a free account and upgrade when you're ready to build them. Source: https://www.artivive.com/course ### Do I need design or coding experience? No. Artivive's editor is entirely drag-and-drop. This course assumes no prior experience with AR, animation, or code. Source: https://www.artivive.com/course ### What software do I actually need? Just a modern desktop browser for the editor, and the free Artivive app (or a WebAR-enabled artwork) to view your work on a phone. Source: https://www.artivive.com/course ### How long does the course take? Most learners get through all five modules in four to six hours. It's fully self-paced, so you can spread that across a weekend or a few weeks. Source: https://www.artivive.com/course ### Do I need to go through the modules in order? No - every module is open, so you can jump to whichever one you need. That said, they're written as a progression: Module 2 assumes the account setup from Module 1, Module 4 assumes the layer skills from Module 2, and Module 5 builds on Timeline concepts from Module 4. If you're brand new to Artivive, going in order is the smoothest path. Source: https://www.artivive.com/course ### Do visitors need an app? No. The WebAR QR code opens the camera in the phone’s browser. Visitors who have the free Artivive app can scan the image with it too. How WebAR works. Source: https://www.artivive.com/discover/add-augmented-reality-to-your-website ### Can I use images that are already on my site? Yes. Upload the image as the trigger image in Bridge and add your layers. Nothing on the site changes. Source: https://www.artivive.com/discover/add-augmented-reality-to-your-website ### How many layers can I add? Up to three videos of 100 MB each, plus images and 3D models within your plan’s memory: 1 MB on Basic, 3 MB on Pro, 5 MB on Pro Plus, 10 MB on Business. File types. Source: https://www.artivive.com/discover/add-augmented-reality-to-your-website ### Can one QR code hold several images? Yes. A WebAR folder holds up to 10 artworks on Pro Plus, 25 on Business and 100 on Enterprise, under one code. Source: https://www.artivive.com/discover/add-augmented-reality-to-your-website ### Do I have to change the QR code when I update the AR? No. Update the artwork and the code stays the same, so nothing on your site needs to change. Source: https://www.artivive.com/discover/add-augmented-reality-to-your-website ### I’m not an animator. Can I still do this? Yes. Start from Bridge’s templates and effect layers, or let us make the content. Source: https://www.artivive.com/discover/add-augmented-reality-to-your-website ### Is it hard to learn? No. Bridge is a drag-and-drop editor, made for people who don’t code. The free course walks through it. Source: https://www.artivive.com/discover/ar-in-education ### What do students need? A computer or tablet with a browser to create, and a phone or tablet with the free Artivive app to view. Source: https://www.artivive.com/discover/ar-in-education ### Is there a package for schools? Yes. The educational package gives every student a Pro account. How the package works. Source: https://www.artivive.com/discover/ar-in-education ### What data does Artivive store? Creating needs an account with an email address; viewing needs none. Data is processed in the European Economic Area, with our main servers in Frankfurt. Privacy policy. Source: https://www.artivive.com/discover/ar-in-education ### Do you offer workshops? Yes, for schools, universities and teams, from the basics to a finished AR piece. Workshops. Source: https://www.artivive.com/discover/ar-in-education ### Do viewers need an account? No. Anyone can scan and view for free, in the app or in the browser. Source: https://www.artivive.com/discover/ar-in-education ### How does AR packaging work? A printed design on the pack is the trigger image. When someone scans it with the Artivive app, or opens your WebAR QR code, your content plays on top of the real pack. Source: https://www.artivive.com/discover/ar-product-packaging-creation ### Do I need developers? No. Upload the design to Bridge, add your layers and publish. Source: https://www.artivive.com/discover/ar-product-packaging-creation ### What content works best? Short videos, loops, 3D renders and sound. Keep it short and on brand: one message per pack. Source: https://www.artivive.com/discover/ar-product-packaging-creation ### How do I get people to scan? Print a clear line like “Scan to see it come to life” with a QR code, and mention it in store and on social media. Source: https://www.artivive.com/discover/ar-product-packaging-creation ### Can I update the content after printing? Yes. Edit it in Bridge and publish again. The packs on the shelf show the new version. Source: https://www.artivive.com/discover/ar-product-packaging-creation ### Can we see how many people scanned? Yes. Pro Plus, Business and Enterprise include statistics. Source: https://www.artivive.com/discover/ar-product-packaging-creation ### Which plan suits a brand? Business includes a commercial licence and statistics, Enterprise adds white label WebAR. For a custom offer, ask for a quote. Source: https://www.artivive.com/discover/ar-product-packaging-creation ### Do we need developers? No. Bridge is a drag-and-drop editor for people who don’t code. Source: https://www.artivive.com/discover/how-museums-use-augmented-reality-with-artivive ### Do visitors have to download an app? No. They can use the free Artivive app, or scan a WebAR QR code and view in the browser. One WebAR code holds up to 10 works on Pro Plus, 25 on Business and 100 on Enterprise. Source: https://www.artivive.com/discover/how-museums-use-augmented-reality-with-artivive ### How do visitors know there is AR? With a small sign next to each work and a note at the entrance. Our museum templates are free. Source: https://www.artivive.com/discover/how-museums-use-augmented-reality-with-artivive ### Can we change the content later? Yes, any time, without touching the artwork. Edit in Bridge and publish again. Source: https://www.artivive.com/discover/how-museums-use-augmented-reality-with-artivive ### Does it work behind glass? Often, but reflections can make recognition harder. Photograph the work as visitors see it and test on site. Source: https://www.artivive.com/discover/how-museums-use-augmented-reality-with-artivive ### Can someone make the content for us? Yes. We make commissioned 2D and 3D works and full exhibitions. Ask for a quote. Source: https://www.artivive.com/discover/how-museums-use-augmented-reality-with-artivive ### What does it cost? See pricing, or talk to us about a museum offer. Source: https://www.artivive.com/discover/how-museums-use-augmented-reality-with-artivive ### How do families see the AR? With the free Artivive app on a phone or tablet, no account needed. With WebAR, a QR code opens the pages in the browser. How to view AR. Source: https://www.artivive.com/discover/how-to-bring-childrens-books-to-life-with-ar ### How do readers know which pages to scan? Put a small icon next to every AR picture and a short how-to at the front. Our publication templates are free. Source: https://www.artivive.com/discover/how-to-bring-childrens-books-to-life-with-ar ### How many layers can a page have? Up to three videos of 100 MB each, plus images, sound and 3D models within your plan’s memory: 1 MB on Basic, 3 MB on Pro, 5 MB on Pro Plus. File types. Source: https://www.artivive.com/discover/how-to-bring-childrens-books-to-life-with-ar ### Can I add AR to a book that is already published? Yes. Upload a scan or a sharp photo of the pages and start creating. The printed copies work as soon as you publish. Source: https://www.artivive.com/discover/how-to-bring-childrens-books-to-life-with-ar ### Do I need to know how to animate? No. Bridge has templates, elements and effect layers. If you want an animator, we can make it for you. Source: https://www.artivive.com/discover/how-to-bring-childrens-books-to-life-with-ar ### Do families need an account? No. Anyone can scan and view for free, in the app or in the browser. Only you, the creator, need an account. Source: https://www.artivive.com/discover/how-to-bring-childrens-books-to-life-with-ar ### Can I use a poster that is already printed? Yes. Upload the poster’s design file or a sharp photo of it as the trigger image. Source: https://www.artivive.com/discover/how-to-create-an-augmented-reality-movie-poster ### How do viewers see it? With the free Artivive app, or with a WebAR QR code that opens in the browser. Source: https://www.artivive.com/discover/how-to-create-an-augmented-reality-movie-poster ### How do I show people what to scan? A small AR icon or a QR code with one line of text. Our templates are free. Source: https://www.artivive.com/discover/how-to-create-an-augmented-reality-movie-poster ### Does it work on screens too? Yes. A poster on a screen, in an email or on a website scans like a print. Source: https://www.artivive.com/discover/how-to-create-an-augmented-reality-movie-poster ### I’m not an animator. Can I still make one? Yes. Start from Bridge’s templates and effect layers, or let us make it for you. Source: https://www.artivive.com/discover/how-to-create-an-augmented-reality-movie-poster ### How do I know the poster will scan well? Bridge rates every trigger image from 0 to 5 stars. Strong contrast and distinct shapes score best. Optimise image recognition. Source: https://www.artivive.com/discover/how-to-create-an-augmented-reality-theater-play-poster ### Can I change the video after the poster is printed? Yes. Edit it in Bridge and publish again. The printed posters show the new version. Source: https://www.artivive.com/discover/how-to-create-an-augmented-reality-theater-play-poster ### Do viewers need an app? They can use the free Artivive app, or scan a WebAR QR code and watch in the browser. Source: https://www.artivive.com/discover/how-to-create-an-augmented-reality-theater-play-poster ### Which video formats work? Common formats such as .mp4 and .mov, up to 100 MB. Bridge can key out a colour to make the background transparent. File types. Source: https://www.artivive.com/discover/how-to-create-an-augmented-reality-theater-play-poster ### Is it only for big theaters? No. A student show or a small troupe can start on the free plan. See the plans. Source: https://www.artivive.com/discover/how-to-create-an-augmented-reality-theater-play-poster ### Do I need to code? No. Upload a photo of your design, add your layers and publish. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-fashion ### How do customers see it? With the free Artivive app, or with a WebAR QR code that opens in the browser. On Basic and Pro, WebAR shows a small watermark. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-fashion ### How do customers know a piece comes to life? Tell them on the tag or the label: a QR code and one line. Our templates help. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-fashion ### Does it work on shoes and accessories? Yes, as long as the printed area has enough detail and is seen from roughly the angle you photographed. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-fashion ### Where can I find inspiration? On Artivive Stories, in our artist interviews, and in Bridge’s templates and elements. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-fashion ### Can I use Artivive for a fashion brand? Yes. The Business plan includes a commercial licence. Artivive for Business. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-fashion ### Can I add AR to a mural that already exists? Yes. Take a straight, sharp photo of the wall, upload it as the trigger image and add your layers. People can scan it from the moment you publish. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-murals ### How do people see the AR? With the free Artivive app, or in the phone’s browser through WebAR: they scan a QR code and point the phone at the wall. On Basic and Pro, WebAR shows a small watermark. How WebAR works. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-murals ### How do people know they can scan a mural? Tell them on site: a small sticker, a sign or a QR code next to the wall. For a route with several walls, put the information at the start. Free templates. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-murals ### How many layers can I use? Up to three videos of 100 MB each, plus images and 3D models within your plan’s memory: 1 MB on Basic, 3 MB on Pro, 5 MB on Pro Plus. File types and limits. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-murals ### Does it work in sunlight and at night? The app needs to see the wall clearly. Strong glare, deep shadow or darkness make recognition harder, so test at the times people will visit. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-murals ### Can I change the animation later? Yes. Edit the artwork in Bridge and publish again. The wall stays as it is, and people see the new version on their next scan. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-murals ### Does it really bring more attention? We can’t promise numbers. What we see is that walls that come to life get filmed and shared: the clip of Nychos’ T-Rex mural drew over 300,000 views on Instagram. Source: https://www.artivive.com/discover/how-to-create-augmented-reality-murals ### How do other people see it? With the free Artivive app, or with a WebAR QR code that opens in the browser. How to view AR. Source: https://www.artivive.com/discover/how-to-create-magic-themed-ar-photos ### Can the video have a transparent background? Yes. Bridge can key out one colour of a video, and transparent GIFs work too. File types. Source: https://www.artivive.com/discover/how-to-create-magic-themed-ar-photos ### What else can come to life? Paintings, playing cards, posters, book pages. Anything printed with enough detail can carry a video. Source: https://www.artivive.com/discover/how-to-create-magic-themed-ar-photos ### Can I add sound? Yes. Music or a voice plays with the clip, as long as the phone is not on mute. You can also set sound to play only over headphones. Source: https://www.artivive.com/discover/how-to-create-magic-themed-ar-photos ### I can’t scan my artwork. What can I do? Check the star rating in Bridge and avoid repeating patterns. Optimise image recognition. Source: https://www.artivive.com/discover/how-to-create-magic-themed-ar-photos ### My artwork shows an error after publishing. What now? See problem solving in the knowledge base, or contact support. Source: https://www.artivive.com/discover/how-to-create-magic-themed-ar-photos ### How do couples and guests watch it? With the free Artivive app and the printed photo, or with the album’s WebAR QR code in the browser. Source: https://www.artivive.com/discover/how-to-create-perfect-wedding-photos-using-ar ### Can I use a printed album? Yes. Upload the photos, add the clips and publish. The printed pages come to life when scanned. Source: https://www.artivive.com/discover/how-to-create-perfect-wedding-photos-using-ar ### Can I link several photos to one QR code? Yes. A WebAR folder holds up to 10 artworks on Pro Plus, 25 on Business and 100 on Enterprise. How WebAR works. Source: https://www.artivive.com/discover/how-to-create-perfect-wedding-photos-using-ar ### What can I add besides video? Music, voice messages, 3D objects and particle effects. Source: https://www.artivive.com/discover/how-to-create-perfect-wedding-photos-using-ar ### How long will the AR keep working? As long as the artwork stays published in your Artivive account and your plan has views left. How views work. Source: https://www.artivive.com/discover/how-to-create-perfect-wedding-photos-using-ar ### What if a photo won’t scan? Dark or blurry photos make weak triggers. How to optimise image recognition. Source: https://www.artivive.com/discover/how-to-create-perfect-wedding-photos-using-ar ### Do I need an app to see it? Viewers can use the free Artivive app, or scan a WebAR QR code and watch in the browser. Viewing needs no account. Source: https://www.artivive.com/discover/how-to-create-your-ar-scrapbook-today ### Can I use photos from my phone? Yes. Upload the photo, print the same file and glue it in. Sharp, detailed photos scan best. Source: https://www.artivive.com/discover/how-to-create-your-ar-scrapbook-today ### Can one QR code open the whole scrapbook? On Pro Plus, one WebAR QR code holds up to 10 artworks. On Basic and Pro, each code holds one. How WebAR works. Source: https://www.artivive.com/discover/how-to-create-your-ar-scrapbook-today ### Can I edit it later? Yes. Change or delete any layer in Bridge and publish again. The printed page stays the same. Source: https://www.artivive.com/discover/how-to-create-your-ar-scrapbook-today ### Can I start for free? Yes. The free Basic plan has unlimited artworks and 50 views to try it out. See the plans. Source: https://www.artivive.com/discover/how-to-create-your-ar-scrapbook-today ### What can I add to an AR book? Animation, video, sound and music, voice, 3D models, particle effects and text. With Timeline and Sequences on Pro Plus, scenes can change when the reader interacts. Features. Source: https://www.artivive.com/discover/how-to-create-your-first-ar-book ### Can I add AR to a book that is already printed? Yes. Upload a scan or a sharp photo of each page as the trigger image and add your layers. The printed copies work from the moment you publish. Source: https://www.artivive.com/discover/how-to-create-your-first-ar-book ### How do readers see the AR? With the free Artivive app on a phone or tablet. With WebAR, they scan a QR code and the pages open in the browser. On Pro Plus one QR code holds up to 10 artworks. How WebAR works. Source: https://www.artivive.com/discover/how-to-create-your-first-ar-book ### I can’t animate. Can I still make an AR book? Yes. Start from Bridge’s templates, elements and effect layers. If you want an animator, we can make it for you. Source: https://www.artivive.com/discover/how-to-create-your-first-ar-book ### Can I change the AR after the book is out? Yes. Edit and publish again in Bridge. The pages stay the same, and readers see the new version the next time they scan. Source: https://www.artivive.com/discover/how-to-create-your-first-ar-book ### What is an AR business card? A printed card with a digital layer. Scanned with a phone, it plays a video, a voice message or an animation on top of the card. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-business-card ### Do people need special equipment? No. A phone is enough: the free Artivive app, or a WebAR QR code that opens in the browser. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-business-card ### Can I use my own voice? Yes. Record a voice message or a short video and add it as a layer in Bridge. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-business-card ### How long does it take? Once your design and your video are ready, a few minutes in Bridge. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-business-card ### Can I update the card later? Yes. Change the AR in Bridge and publish again. Cards already handed out show the new version. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-business-card ### Can a card link to my contact details? Add your details as a text or video layer. To give people a link, put a QR code to your website on the card itself. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-business-card ### Do I need special ink? No. AR tattoos use regular tattoo ink. The AR layer lives in Artivive, not in the skin. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-tattoo ### Do I need a real tattoo to try it? No. A temporary tattoo or a body sticker works too, as long as the design matches your trigger image. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-tattoo ### Can I add AR to a tattoo I already have? Yes. Photograph it straight on in even light, upload the photo as the trigger image and add your layers. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-tattoo ### Can I change the AR later? Yes. Edit the artwork in Bridge and publish again. The next scan shows the new version. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-tattoo ### Can I make it interactive? Yes. With Timeline and Sequences on Pro Plus, the AR can change from one state to the next when the viewer interacts. How Sequences work. Source: https://www.artivive.com/discover/how-to-make-an-augmented-reality-tattoo ### Which platforms does it work on? Any platform that shows images or video. You post the film of the AR, and the WebAR link wherever links are allowed. Source: https://www.artivive.com/discover/how-to-use-ar-to-stand-out-on-social-media ### How do followers see the AR themselves? They scan the artwork with the free Artivive app, or open your WebAR link and point their phone at the artwork. Source: https://www.artivive.com/discover/how-to-use-ar-to-stand-out-on-social-media ### What can I add to the AR? Animation, video, sound, 3D models, particle effects and text. With Timeline and Sequences on Pro Plus, the AR can change when the viewer interacts. Features. Source: https://www.artivive.com/discover/how-to-use-ar-to-stand-out-on-social-media ### Can I start from a Canva design? Yes. Design in Canva, add the AR in Artivive and publish. Watch the Canva walkthrough on Stories. Source: https://www.artivive.com/discover/how-to-use-ar-to-stand-out-on-social-media ### Can I see how many people scanned it? Yes. Pro Plus and the business plans include statistics. See the plans. Source: https://www.artivive.com/discover/how-to-use-ar-to-stand-out-on-social-media ### Is the Artivive app free? Yes. The app is free on the App Store and Google Play, and viewing artworks needs no account or login. Source: https://www.artivive.com/download ### Do I need the app to see an artwork? Not always. Artworks published with WebAR open in the phone's browser: scan the QR code next to the artwork with your camera and press Start. Everything else opens in the app. Source: https://www.artivive.com/download ### The artwork does not come alive. What can I do? Hold the phone so the whole image is on the screen, in good light and without glare, and keep it steady for a moment. More tips in How to view AR experiences. Source: https://www.artivive.com/download ### Can I make my own? Yes. Artworks are made in Bridge, the free Artivive editor in the browser. Create a free account and your first one takes about two minutes. Source: https://www.artivive.com/download ### How do I get Artivive for my class? Is there a special educational offer? Yes. Artivive offers a special Educational Package for schools and universities: 10 Pro licences for 699 EUR a year, bought online, or 6.90 EUR per seat a month from 10 seats for at least 6 months. For other numbers, reach out to our education team. Source: https://www.artivive.com/how-to-use-augmented-reality-in-education ### Can each student have their own individual account? Yes. Each student gets their own account and can register with Clever, Google, Facebook or email, with no payment information required. Once your institution buys a bundle, students redeem their subscription with a code and start creating. Source: https://www.artivive.com/how-to-use-augmented-reality-in-education ### Do you offer training for students and teachers? Yes. We run live online workshops where students build their first AR projects, and training sessions for individual teachers or entire teaching teams, all tailored to your class topics. Free video tutorials are also available to follow at your own pace. Source: https://www.artivive.com/how-to-use-augmented-reality-in-education ### Do students need to know how to code to use AR? No. Artivive is a no-code, drag-and-drop editor as intuitive as Canva. Students and teachers create AR experiences without any technical or coding expertise, on iPads, phones or laptops. Source: https://www.artivive.com/how-to-use-augmented-reality-in-education ### What subjects or activities can I use Artivive for? Artivive works across any subject: creative storytelling, research presentations and hands-on learning. Explore 3D models in science, add historical footage to social-studies projects, or combine art and technology in STEAM activities. Source: https://www.artivive.com/how-to-use-augmented-reality-in-education ### Do visitors need to download an app? No. With WebAR they scan a QR code or open a link and the experience plays in the phone’s browser. The free Artivive app for iOS and Android works too, for anyone who has it. Source: https://www.artivive.com/rent-an-exhibition ### Can we print it ourselves? Yes. Print it locally from our files, or let us produce it for you. Source: https://www.artivive.com/rent-an-exhibition ### What happened to Spark AR? Meta shut down Spark AR, the studio many creatives used to build AR effects for Instagram and Facebook. Spark projects cannot be exported to another tool, so moving means rebuilding from your source files. Source: https://www.artivive.com/spark-ar-community ### How do I get the free months? Fill in the short form on this page and tell us about your work. The offer is for creators who used Spark AR. Source: https://www.artivive.com/spark-ar-community ### Can I make face filters with Artivive? No. Artivive is image-based: the AR appears when a phone camera sees your image, such as a print, a painting, a poster or a book page. Source: https://www.artivive.com/spark-ar-community