WebAR (Web-Based or Browser-based AR (Augmented Reality)) works by having a user scan a generated QR Code, or open its corresponding URL and being able to recognize a single (1) 'Web-Based-AR enabled artwork', or a folder containing up to ten (10) 'Browser-Based-AR enabled artworks', without even needing to download our App. Anyone with the URL can recognize the WebAR artworks the experience contains.
If you would like to be able to recognize all artworks, regardless of whether they are WebAR-enabled, or you don't want to rely on a QR code, use our standalone iOS or Android App.
How do I use WebAR?
If you don't know, how to use WebAR, then please check out this link to one of our examples. It shows you how it will look alike. You can try it out, test it as much as you want.
Make sure - if you want to test WebAR - delete the Artivive App from your iPhone (otherwise the QR-Code from WebAR just opens up the Artivive App and you see your artwork in the Artivive App).
Get Started with WebAR
To get started, you will need at least a 'Pro Plus' or, even better, a 'Business' Artivive Bridge Subscription. You can check more details on our pricing page. After purchasing the subscription, you can enable a specific (working) artwork in your account by opening the respective options menu and selecting 'Publish as WebAR'. The artwork must not contain any errors for it to be recognizable. That's the case for both, WebAR and our standalone Artivive app (iOS Store or Google Play).
If you have a folder containing up to ten (10) artworks, you can also enable all of them at once by opening the folder options menu and selecting 'Publish as WebAR'. Note that if an artwork is moved in or out of the folder, it will not change their respective Browser-Based Augmented Reality status. It just means the Browser-Based-AR URL will contain different artworks inside.
How can I add an artwork to an existing Browser-Based Augmented Reality folder to expand my experience?
If your folder contains less than ten (10) artworks inside, you can simply move 1 artwork more inside and select 'Publish as WebAR' on the artwork itself, or the folder. The URL won't change, so there won't be any disruptions.
If it already contains more than ten (10) artworks, you will need to move one of them out before adding another one inside. No need of deleting it - you simply could place it into another folder.
How can I update an artwork that is already part of an existing Web-Based Augmented Reality experience?
You can update your artwork as you would normally do, and then simply reload the WebAR page to get the latest version.
How can I unpublish my artworks from WebAR?
If you have shared the QR Code, or its corresponding URL, of one of your Web-Based Augmented Reality experiences, and would like to prevent further engagement, you can open the respective options menu, select 'Manage WebAR', and then select 'Disable WebAR' on the top right corner. The same applies to a WebAR folder experience.
What happens to my Web-Based Augmented Reality artworks if I unsubscribe?
Web-Based or Browser-Based Augmented Reality needs an active Pro Plus or Business Artivive Bridge Subscription. If you unsubscribe and are back to a Free account, you will not be able to scan the WebAR artworks anymore.
Are views counted with WebAR?
Yes, views work exactly the same way they do with the standalone iOS and Android App.
What are the limitations of Web-Based Augmented Reality?
The main limitation compared to Artivive's standalone iOS and Android App is the native performance and stability. Other than that, in this first WebAR Alpha release, the artworks are not a 1-to-1 match to the standalone App. As always, please make sure to test your artworks with the WebAR player before sharing it. Limitations include:
- The styling of Text Layers (e.g., bold, color, italic) is mostly missing
- No support for Particle Layers
- Only one (1) Video Layer with audio can be played on iOS. This is a restriction from Apple, so keep it in mind
- iOS Video Layer audio only plays through App Clips, so be sure to share a QR Code to be detected as such
- (3D) Audio layers' volume might be a bit off.